Wednesday, 20 March 2013

Battlefield 4 Release Date Announcement At BF4 Event On March 26th?

DICE has today(19 march) announced that the first trailer and possible a Battlefield 4 release date will be unveiled at this month’s Game Developer Conference on March 26th 2013.
Dice also unveiled a very sneak peak at the new Battlefield 4 trailer that will be released on March 27th for all toy see, however no Battlefield 4 release date has been officially revealed as yet. Watch the teaser animated gif after the jump that was posted on Twitter earlier today.



Back in July DICE revealed that anyone pre-ordering Medal of Honor Warfighter Limited Edition would be included in the exclusive Battlefield 4 beta once it has been released.
“We’re not ready to talk about Battlefield 4 release date yet – in the meantime, we hope you will continue to enjoy Battlefield 3 and all the Battlefield 3 Premium content still to come. We invite you to check out Danger Close Studio’s Medal of Honor Warfighter, which is also powered by the Frostbite 2 engine and the free social network, Battlelog. Don’t forget that pre-ordering Medal of Honor Warfighter Limited Edition (at no extra cost) guarantees access to the exclusive Battlefield 4 beta,”
EA announced Battlefield 4 last July, revealing a beta for the game will launch during fall 2013. As more information about a possible Battlefield 4 release date and trailer are revealed on March 36th-27th we will keep you updated as always.

Samsung Demonstrating 5.5 Inch Flexible Phone Screens At CES 2013

Samsung Displays have started whetting our appetites this week for flexible smartphone screen technology announcing that they will be showcasing their new 5.5 inch phone screen at CES next month.
Samsung Display will be exhibiting and demonstrating a pair of bendable screens at CES that could one day appear in a radically new smartphone or TV design, according to company representatives.The flexible smartphone 5.5-inch flexible screen spots a resolution of 1,280 x 720 and a 267 pixel density, and will be accompanied with a 55-inch television screen. CNET explains:
“Samsung has been developing curving screens for some time, showing off smaller display demos, like the 4.5-inch WVGA screen with about a 200 pixel density that CNET saw at CES 2011. With this demo’s increased resolution and screen size, Samsung is clearly keeping pace with today’s smartphone expectations.”
Unfortunately no information on pricing or worldwide availability has been released as yet, but as soon as information comes to light we will keep you updated as always.

Google Flight Search Goes Live In Europe


Google has announced that their Google Flight Search has now launched and is live in Europe from today(19 march 2013), and is now available in countries such as France, Italy, the Netherlands, Spain and the UK.
Google Flight Search allows users to find flights to and from numerous locations around the world, with prices and languages tailored to a users home country.The new Google Flight Search also allows you to check when the cheapest time to fly to a certain destination is and allows you to compare air fare prices easily. To visit a the new Google Flight Search simply put the word “flight” after your countries Google homepage as in the examples below:
google.co.uk/flights/
google.fr/flights/
google.it/flights/
google.es/flights/
google.nl/flights/
“Starting today, you can use Flight Search to quickly find, compare and book flights originating from each of these countries to any airport in the world. You’ll also be able to search for flights from airports in these countries and see prices in your local currency.

BlackBerry Q10 to be launched in UK soon


When BlackBerry announced their BlackBerry Z10 smartphone, which has been available for a while now in the UK, they also announced another device, the BlackBerry Q10 and it looks like the handset will be launching in the UK shortly.
There has been no exact launch date for the BlackBerry Q10 in the UK, one mobile retailer has now listed the Q10 on the coming soon section of their website which means that the device should arrive shortly.The BlackBerry Q10 is powered by RIM’s new BlackBerry 10 OS, and it features a dual core 1.5GHz processor, 2GB of RAM and 16GB of built in storage, there is also a 3.1 inch AMOLED display with a resolution of 720 x 720 pixels and a QWERTY keyboard.
Other specifications on the BlackBerry Q10 include the same cameras as on the BlackBerry Z10, up front there is a 2 megapixel camera with 3x digital zoom and the ability to record HD video in 720p, on the back of the device is an 8 megapixel camera with auto-focus, 5x digital zoom and full HD video recording in 1080p.

Waterproof tablet from sony

The new tablet from Sony is called the xperia tablet z, according to sony this tablet is fully waterproof and totally dust resistant and it can be taken into the bathroom. :). It was announced at the Mobile World Congress (MWC) in Barcelona. It is expected to go on sale in May, Its release follows the Xperia Z smartphone that Sony announced last month.
The company said that the high quality screen and fast processor will make the tablet ideal for use at home, whether as a stand-alone computer or as a second screen while watching television.
“The Xperia Tab is intended to restore Sony’s core values in the minds of consumers rather than change the tablet market status quo. The company only has modest expectations for sales of the device, which is very much aimed at the premium end of the tablet spectrum,” said Tony Cripps, an analyst with Ovum.
Mr Cripps added: “The Xperia Tab may prove to be a key product in Sony’s rebirth.”

Samsung's game controller looks like xbox controller


The Samsung Bluetooth games controller, which is just a prototype at this point, clips-on to the Galaxy S4, allowing people to play games without using the touchscreen.
But the design of the controller raised some eyebrows because of its resemblance to Microsoft's Xbox 360 controller.Like Microsoft's device, Samsung's controller has two analogue joysticks, one in the top left and one in the bottom right. The D-Pad, in the bottom left, is marked by a cross with curved edges, just like the Xbox 360 version.
The four face buttons are set out in a diamond shape and have the same colours, in the same positions as the Xbox 360 controller. The buttons also have the same letters so both controllers feature a blue X button on the left, for example.
The similarities did not go unnoticed. One twitter user wrote: "You’d think Samsung could have at least been bothered to change the color of the buttons, right?"
Samsung has been embroiled in a series of lawsuits across the world with rival Apple. The iPhone maker has claimed that Samsung has "slavishly copied" its designs, which Samsung has responded with counter-claims that Apple has infringed on its patents.
Samsung has yet to respond to a request for a comment on the new controller's similarity to the Microsoft device.

God of War : Ascension review



Formats: PlayStation 3
Developer: Santa Monica Studio
Publisher: Sony
Age rating: PEGI 18
Released: 15 March 2013

At a time of increasing complexity in interactive storytelling and a broadening of the kind of experiences we expect games to deliver, God Of War – and it’s truck-throated protagonist in particular – are like an old-fashioned punch to the windpipe. Kratos the furious demi-god, a man defined by violence and psychologically jammed in that moment of aggressive self-belief right before a post-pub headbutt, is a wilfully unpleasant protagonist indistinguishable, dramatically speaking, from controlling a tightly balled fist through ancient Greece. It goes without saying that it’s great to have him back.
God Of War: Ascension is a prequel, hardly surprising if you consider that by the end of the God Of War III Kratos had skewered the gods of Olympus in turn like a rack of mythic barbeque ribs. “Who will he kill now?” was the obvious question, the answer now revealed to be “The past”. Ascension, then, takes place during Kratos’ service to the god of war, Ares, which is more or less irrelevant except it means that Kratos already has his defining chain weapon, the Blades of Chaos.
This is important because it’s the Blades more even than Kratos’ swaggering urge to invite the world to take it outside that define God Of War’s slick, distinctive combat. This is, sensibly, unchanged at least on the level of being able to swing firey chains about in thumping, destructive arcs. It still has the swishing quickness, the easy combos, and that sense of unsettling power that playing as a man who has the ashen remains of his murdered family bonded to his skin on a cellular level really should have.
Beneath this surface familiarity there are changes, essentially of the sort that any series instalment has to deliver to justify being a game at all. Kratos now has a whipped grapple that fixes enemies in place, or slings them skittling into crowds, or if they’re weakened triggers rending finishing moves that are as gratuitous as they are characteristically God Of War. He can also pick up enemy weapons – swords, spears, swing-for-the-bleachers hammers – that can be integrated with his existing combo sets, which adds variety, power and potentially range. And, where God Of War III had Kratos inheriting different weapons from the Olympians he forcibly ushered to heaven, here his Blades are imbued with different elemental powers – ice, electricity, and an ability to summon a big hand from the underworld (admittedly not an element at all) – which can be switched mid-fight but have less of a impact on the shape of battles.
These relatively underwhelming tweaks mean that the biggest change to the character of Ascension’s combat comes from the fact it’s now more dominated by brutal, semi-automated finishing sequences than before. Truly giant boss battles – the technically wowing kind that reduce Kratos to a pale speck meting out flesh-busting punishment in miniature while a rock-skinned Titan grinds hugely in the foreground – are few are far between, but mini-bosses are the new order of the day. Chimera of various kinds – elephant-men, snake-women, actual chimera, goats with swords – arrive regularly and demand bespoke gutting, skull-stoving and otherwise dismembering, often imaginatively using part of themselves. The effect is spectacular but also, eventually, flattening, each climax depending on an essentially identical stab-and-dodge mechanic so that soon they’re not really climaxes at all, and the only hook is seeing how the monsters are going to be turned inside out.
More successful in varying the pace are the game’s puzzles – never a prominent feature, but then Kratos has always seemed as likely to eat a crossword as patiently solve one – and the improved climbing. Kratos’ ledge-holding and grapple-swinging has been expanded so that it feels like a slightly stiffer Uncharted, a backhanded compliment that really is a compliment, especially when these swing-and-leap sections are strung together with Kratos’ new surface-surfing ability for intense, extended, one-slip-means-death traversal.
While these sequences are full of momentum and purposeful direction, Ascension’s biggest problem is that its story lacks either. The through-line of God Of War is that the mortal Kratos doesn’t just defy the gods but screams and stabs them until he gets his way. In each of the previous full-sized games Kratos is set in fatal opposition to a deity, the end goal being to give them a godly offing. Ascension is less direct and consequently less compelling,
No doubt the prequel setting is the issue, restricting the game to a fixed final destination, but the bigger question is: why? Why not call this God Of War IV and re-alive everybody so they can be killed again with better graphics? Presumably the answer is that a full sequel is being saved for PS4, but that could just as easily have been God Of War V. It’s not as though they are running short of numbers, even old-fashioned Roman ones.
One area in which Ascension goes further than any of its predecessors is online multiplayer. As far as possible this takes the third-person combat from the single-player game and sets it in a competitive context, giving us an arena brawler with a Greek flavour and upgradable hats. Significant tweaking has been done to refit the combat for balanced player-on-player bouts – where Kratos is a grunting priority-hog, much of his perceived power coming from the relative speed and strength of his attacks, to make multiplayer feasible a new system of parries and unblockable specials has been devised.
The result is that, in one-on-one fights especially, the system works, manifesting as a dance of dodges and tactfully unleashed specials that feels determined by skill rather than hack-slashing. That is, until you’re outnumbered, at which point any fight feels like a foregone, hail-of-blows conclusion, although game types that favour strategy over straightforward brawling – capture the flag, hold the bases – make this less of an issue.
This leaves Ascension as a highly-accomplished if not completely fulfilling rampage. There’s a base level of quality that hasn’t slipped from the excellent God Of War III – this looks even better, puts things onscreen that are, somehow, even bigger. But this technical muscle isn’t given the best stage on which to oil and flex, thanks to a story that simply idles the roaring engine of death that is Kratos, and keeps the series ticking over until the next, more substantial step forward.